![]() Was interesting in Grimrock 1 to receive stats (dexterity, will power etc) in order to unlock abilities. Why can't I use a light weapon and a shield and have masteries to unlock on this type of combat ? (you either go for heavy weapon and shield, dualwielding light weapons or heavy weapon + staff/orb) -I must agree that some puzzles and secrets are clueless-ly hard to find (use the net to solve them), but that doesn't change the fact that you are rewarded possitively when you go on a treasure hunt exploration. Some traits are wasted opportunities to make a good party, are they traps? (for example: Rage sounds good for a barbarian trait, but 4 dmg more or less doesn't give you any gameplay change). I wanted to give it a 10, for this great sequel of a great game but it has some issues : -Although combat has been improved so much, I found it annoying that unarmed combat doesn't exist anymore. So why would anyone want to play the old way that gives you a headache? If this is a walk down nostalgia lane, then maybe some old ways are better of buried and forgotten. The reason people used to make games this way was because of limited resources, and, or, lack of 3D rendering facilities (the old games had pre-rendered perspective walls, etc). It's so bad that moving around in this game made me nauseated. You can only move in prescribed steps and directions in some sort of maze like way. I "played" this game for about ten minutes and gave up on it to to the weird movement and camera setup. The reason people used to make games this way was because of limited resources, and, or, I don't get it with these "old school" games. ![]() ![]() I don't get it with these "old school" games. ![]()
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